Sunday, September 27, 2009

Coalition Platoon TO & E

Here is my proposed Table of Organization and Equipment for a standard Coalition Platoon in 15mm scale. Noticeably absent are any Future War Commander stats or the various upgrades and add-ons that could be applied to the unit. I will save that for future posts.

Coalition Dead Lad Platoon (Future War Commander)

Red Squad
- 3 man Dead Lad Fireteam
- 2 man Dead Lad Support Team
- 2 man SAM Flight
- 2 man SAM Flight
- Enforcer (HQ)

Green Squad
- 3 man Dead Lad Fireteam
- 2 man Dead Lad Support Team
- 2 man SAM Flight
- 2 man SAM Flight
- Enforcer (HQ)

Blue Squad
- 3 man Dead Lad Fireteam
- 2 man Dead Lad Support Team
- 2 man SAM Flight
- 2 man SAM Flight
- Enforcer (HQ)

Platoon HQ
- Coalition Military Specialist (CO)
- Jetbike Squadron (Recce/Gunship)
- Skull Walker
- 3 man Dead Lad Fireteam
- 3 man Dead Lad Fireteam

Saturday, September 26, 2009

Battle for the Masses - Battle Report

Well, this Friday we finished the remainder of our game beginning with turn 3. The forces of Humanity and Hill Dwarfs faced off valiantly against the Undead, Lizardmen, Greenskins, and Brass Dwarfs. The forces of "good" had already inflicted a break point against us by squishing a swarm of bugs, but our mighty Steamtank had already nearly broken their elite Dwarf Hammerers.

Poor elite Dwarfs, the forces of Darkness gain initiative and they are squashed under the spikes of its death roller.

The rest of the turn was not terribly exiting, though the dragon did make a mess of my Brass Dwarf Blunderbusses, while the two young griffins helped.

This brought the Dragon with in range of our Sorceress who then proceeded to cast Dust Storm, which in theory would kill the Dragon's effectiveness 'til the end of the game. Then it was dispelled pretty much immediately.

Over on the other side of the table a swarm of bugs was getting chewed up by spearmen, all the while blocking my Myrmidorcs' charge.

Meanwhile, a Dwarf hero was thwacking the skeleton archers soundly, which caused them to get slightly disgruntled, and well, decide to kill his ass. Still he did cause the skeletons to waver, setting us up with two wavering units for the next turn. I stupidly forgot about the Rally spells possessed by my Brass Dwarf Daemonsmith, and as a result, allowed the skellies to remain wavering into the next turn.

Our young Dragon also charged some wavering dwarfs in the flank, though they passed their check, game-ending was not possible.

Still, we managed to win initiative and inflict withering damage to break that same unit, thus winning the game for the forces of Darkness. Happy Birthday to me indeed

Thursday, September 24, 2009

Of Judge Dredd, Landships, and FWC

Charles will be absent from the Sand Table for the next three weeks, so we're going to dive into Dirtside once again. Eager to mix things up a bit further I suggested we try a Judge Dredd-style scenario in 28mm, knowing full well that at least Will would latch onto it. One problem came up when a scenario was suggested: I don't have a Judge Dredd model. This little problem was solved by buying the Indyclix Judge Dredd figure; not very attractive, but since I'm not in love with the Judge myself, it doesn't really matter.

So here's the set-up: a squad of hive/mega city enforcers, led by the Judge himself have gotten the wave that a bank heist is being organized by a gang of Triads, and are moving into the square to block their escape. Little does either side know, but a gang of Scavvies also got the tip and will attempt to take the goods while the scuffle's going on.

In Combat Zone terms, the Judge will be a Hero with Autopistol and Combat Suit, probably with improved melee dice.

He will be followed by a fairly normal corporate squad, with CO, NCO, and some sort of SAW.

The Triads will be represented by a Gang with a few specialists, including a Sumotori (Toughness +9) and a Kabuki Doll.

The Scavs will foll0w standard Scav gang rules, just need to see what sort of figures I have painted up.

Landships and FWC
Though we will be playing Dirtside these next couple of weeks, I intend to gear-up for FWC when we do our next Sci-fi campaign. With this in mind I'm trying to come up with viable figures for both Bolo-style super heavy tanks and landships.

In terms of landships, I consider the ideal to be Mobile Suit Gundam's Big Tray, shown here:

The problem is, no existing manufacturers make anything like it, so I've decided to adopt an alternative approach: Add a bunch of 6mm gun turrets to a 15mm hovertank, namely one from the GZG 15mm Stargrunt range.

The Kra'vak Heavy Grav Tank, High-Tech Grav Tank, and the Assault Sled all look like good candidates. As for the turrets, I may pick up a pack or two from the Dirtside range, or buy a couple Battletech tanks and scav the turrets from them. Not the cheapest route to go, I'd expect, but I don't intend on building more than one of these big boys.

Wednesday, September 23, 2009

Look, I've graduated...

No more LiveJournal posts to an unappreciative audience for me.

My objective in this blog is to chronicle the trials and tribulations of my various miniature wargaming projects, and hopefully motivate me to take more photographs. If at all possible I'd like to include WIP shots of all my various figures.

As of this week, I've accomplished nothing in the realm of miniature wargaming, though I did receive a copy of Future War Commander for my birthday, and I am looking forward to showing it to my local group this weekend.

Speaking of which, on the docket for this weekend is the remainder of our homebrew "Battle for the Masses" 28mm Fantasy mass battle game. Things are looking grim for the "goodies" as my steamtank will surely break their elite Dwarf unit if the "baddies" win initiative. I hope to post a battle report of sorts next time.